Archive for the ‘Fundamentals’ Category

…quick clicks…

Tuesday, April 10th, 2007
  • Making your own Wanted poster »wanted

    During Topshop’s London Fashion Week Mania, two black Mac Books were reportedly stolen. For the uninitiated, Macs ship with a clever little app called Photo Booth that uses the Mac’s built-in iSight camera to take portraits and add fun-house photo booth special effects (for fun, or to use as login pictures, IM icons, etc.). Apparently, Topshop had equipped these laptops with a special plugin that caused Photo Booth pics to be automatically uploaded to a Flickr gallery in the background as part of an interactive store display demo.

    Apparently, these clever thieves have found Apple’s Photo Booth software so irresistible that they have taken many of their own pictures — which PhotoBooth has dutifully uploaded to Topshop’s gallery.

    They are continuing to take and unwittingly post photos, so if you’re in the London area, take a good look and maybe you can catch a thief! Interesting to think that an Interface could be so much fun to use that it could trap a thief. Link » (Thanks to MacUser)

  • Microsoft is Dead »

    From Paul Graham:

    I didn’t notice when the shadow disappeared. … But it’s gone now. I can sense that. No one is even afraid of Microsoft anymore. They still make a lot of money—so does IBM, for that matter. But they’re not dangerous.

    Of particular interest is Graham’s assertion that “everyone can see the desktop is over. It now seems inevitable that applications will live on the web—not just email, but everything, right up to Photoshop.” Is it really though? If you have thoughts on the desktop model vs. the new generation of web-based apps, leave a comment.

    For my part, I think it’s a little early to make such sweeping pronouncements. I still feel that the future is in apps that exist in both worlds, harnessing both the hooks, privacy, and storage of the desktop and the interoperability, updates, and community of the internet. Something so simple as Mac OS X’s Dashboard (bonus Leopard link), where net content is wrapped in a truly convenient desktop app is an easy example. Link » (Thanks to Daring Fireball)

  • Opening the box »

    You’ve just spent many pretty pennies on your brand new computer, and you eagerly open the box like a child on Christmas morning. You’re excited to play with a new toy, welcome a new friend, but…

    As Walt Mossberg explores, if it’s a Windows PC, your first excitement will be doused by dozens of “craplets” that get in the way of moving into a new computer, take up hard drive space, and — perhaps worst of all — make your beautiful new computer into a sluggish billboard-fest. When the interface is hijacked, it makes the computer a lot less friendly and a lot less pleasurable to use. Is the added revenue from the demo-makers really worth it? Link »

“We Invented The Competition.”

Monday, April 9th, 2007

beta I was going to simply update the last …quick clicks… entry, but Roughly Drafted’s latest post (article, really), sparks a lot of further consideration and discussion.

In it, Daniel Eran, in his typically thorough, yet readable fashion, gives an excellent overview of the evolution of home video and the format war that occurred as that industry developed. In the corporate espionage, backstabbing, and hubris, analogies to today’s home entertainment market (especially music) are painfully clear.

Looking back on Sony and its decisions regarding the (clearly superior) Beta format is a fascinating bit of hindsight. Perhaps the kernel of the Eran’s argument is this:

…companies [were given] the opportunity to experience the alternative to standards-based development. Rather than a government-run organization establishing standards, individual manufacturers would all scramble to develop their own proprietary systems, optionally choosing to license their designs to other makers.

In hindsight, this worked out really poorly. While companies were already able to compete in delivering TVs that all worked according to the standard NTSC TV specifications, there were no standards guiding a record or tape delivery medium for video.

Because there were no standards, huge resources were wasted in competing efforts to invent new ones. This same principle was later relearned at considerable expense in the field of software development, in networking, and again in video standards. Open formats and open standards solve a lot of problems for the market.

The lack of an open standard did not actually kill home video, however, and I’m not sure that innovation was truly dealt a serious blow. Interestingly, the VHS juggernaut that eventually squashed Sony’s beloved Betamax was fueled by Sony’s own designs, as they eventually (haughtily) pointed out in ad campaigns – “We Invented The Competition.” JVC, the company that launched VHS shortly after Betamax, was using technology derived from both private demonstrations of the prototype Beta systems years earlier, as well as its experience as a partner in Sony’s earlier professional U-matic video tape systems.

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…quick clicks…

Sunday, April 8th, 2007
  • Reimagining the web site »

    They make jokes that you can run Linux (or UNIX) on a toaster, but have you ever seen a website run from kitchen appliances? Here you go. (Thanks to Daring Fireball)

  • Record Companies vs. Movie Studios »

    In a really well-written article, Roughly Drafted examines the sordid history of movie studios and their attempts to stymie technology adoption in order to protect their copyrights.

    As you read, just replace ‘movie studios’ with ‘record labels’ and ‘films’ or ‘television shows’ with ‘music,’ and you’ll see why this such a timely examination. I’m really looking forward to the next installment.

    Aside: If you’d like a wonderful history of early film tech innovations, part one is a great primer.

To be free

Wednesday, April 4th, 2007

Cory Doctorow The Chronicle of Higher Education has a nice profile on Cory Doctorow, the noted author and Boing Boing blogger.

It’s especially interesting to take a look at Mr. Doctorow as an advocate for freedom within the confines of a particularly bureaucratic and image-conscious university. (As a sample, a university email to students, cited in the article: “as an academic institution, USC’s purpose is to promote and foster the creation and lawful use of intellectual property.”)

His thoughts on the notion of copyright, ownership, and the nature of freedom are just barely brushed, but it is a well-written study of an important figure in society’s efforts to reconcile property and freedom.

Link » | Photo: Cory Doctorow by Ed Schipul

Introducing the book

Tuesday, April 3rd, 2007

Introducing the Book The Interface is, quite literally, where people and technology meet.

I’ll be bringing it up for a while here on this blog, and so for the time being, I have gone ahead and given it a capital I. It’s that important.

Soon, I’ll start to waste some pixels on the Humane Interface, and the essentials of HID — Human Interface Design, but right now, let me point out that there is a second side to the Interface — the technology (the one that is coming into contact with the human…). Before we get too digital or electronic here… keep in mind that technology is not necessarily animated and battery powered. It’s any application of knowledge (science), and so the Interface is not always a blinking button or LCD screen.

Interfaces have been with us since the dawn of human memory, in one form or another. (Picture the caveman refining the smoother, tapered handle for his club.)

So, now, with that in mind, here’s the natural comedy that emerges when we consider users’ modern-day frustrations with Interface design through the lens of a slightly older generation and its struggles with the newfangled Interface of the day: Gutenberg offers In your home support – on Bore Me

(Thanks to the Zinks for the link!)

Update Apr 6 There’s another version of this clip posted here with a few extra seconds of footage and a little bit of a different translation (though it’s a little darker).

Required Reading

Sunday, March 25th, 2007

Wonderful discussion of software interface efficiency, starting with

This American Life

Sunday, March 25th, 2007

I love stories.

Stories are what make us human. They are the foundation of community and of continuity. They connect us, teach us, comfort us. We each tell stories. Small stories. Big stories. We yearn to tell stories. Some of us don’t think consciously about it, but we do it all the time. Telling stories, listening to others’ stories. It is the basis of culture. Any culture.

We communicate through stories. I like to think about communications. To study communications is largely to observe how we format those stories — the protocols we follow, the methods we employ, the ways we preserve stories for future generations.

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